Modeling
Knowledge of both organic and hard-surface modeling, including environment, vehicles, props, and characters. Ability to create dynamic, High-detail hard surface modeling and accurately model from a concept drawing. Understanding of high poly to low poly workflow from Zbrush to Maya.
Texturing
Strong understanding of UV unwrapping, shader creation, and texture application. Animation Ability to create fluid character animations with the use of the graph editor.
Lighting & Rendering
Exceptional understanding of interactions between various light techniques and textures; Highly knowledgeable in color theory.
Editing:
Experience editing clips to audio, along with motion graphics.